11111

COURSE INTRODUCTION AND APPLICATION INFORMATION


se.cs.ieu.edu.tr

Course Name
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
Spring
Prerequisites
None
Course Language
Course Type
Required
Course Level
-
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives
Learning Outcomes The students who succeeded in this course;
  • be able to understand the basic terms and concepts related to human computer interaction
  • be able to define the limits and human capabilities
  • be able to make user and task analysis
  • be able to design user interface, develop prototype and make usability testing
  • be able to aware of the importance of color and typography for user interfaces
  • be able to review the new user interface design techniques such as accessibility, globalization, personalization
Course Description

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction to human computer interaction Designing the User Interface, Ben Shneiderman, (ch 1).
2 Usability of ınteractive systems Designing the User Interface, Ben Shneiderman, (ch 1).
3 Guidelines, principles, and theories Designing the User Interface, Ben Shneiderman, (ch 2).
4 Managing design processes Designing the User Interface, Ben Shneiderman, (ch 3).
5 Managing design processes Designing the User Interface, Ben Shneiderman, (ch 3).
6 Evaluating interface designs Designing the User Interface, Ben Shneiderman, (ch 4).
7 Evaluating interface designs Designing the User Interface, Ben Shneiderman, (ch 4).
8 Evaluating interface designs Designing the User Interface, Ben Shneiderman, (ch 4).
9 Midterm
10 Direct manipulation and virtual environments Designing the User Interface, Ben Shneiderman, (ch 5).
11 Menu selection, form fillin, and dialog boxes Designing the User Interface, Ben Shneiderman, (ch 6).
12 Interaction devices Designing the User Interface, Ben Shneiderman, (ch 8).
13 Collaboration and social media participation Designing the User Interface, Ben Shneiderman, (ch 9).
14 Command and natural languages Designing the User Interface, Ben Shneiderman, (ch 7).
15 Project review
16 Review of the semester
Course Notes/Textbooks Ben Shneiderman, Catherine Plaisant, Maxine Cohen, Steven Jacobs, 2009, Designing the User Interface: Strategies for Effective HumanComputer Interaction (5th Edition), Addison Wesley
Suggested Readings/Materials Selected papers that are posted on the web page.

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
6
30
Presentation / Jury
Project
Seminar / Workshop
Oral Exam
Midterm
1
30
Final Exam
1
40
Total

Weighting of Semester Activities on the Final Grade
7
60
Weighting of End-of-Semester Activities on the Final Grade
1
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
16
1
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
6
3
Presentation / Jury
Project
Seminar / Workshop
Oral Exam
Midterms
1
18
Final Exams
1
20
    Total
120

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1 Be able to define problems in real life by identifying functional and nonfunctional requirements that the software is to execute X
2 Be able to design and analyze software at component, subsystem, and software architecture level X
3 Be able to develop software by coding, verifying, doing unit testing and debugging X
4 Be able to verify software by testing its behaviour, execution conditions, and expected results X
5 Be able to maintain software due to working environment changes, new user demands and the emergence of software errors that occur during operation X
6 Be able to monitor and control changes in the software, the integration of software with other software systems, and plan to release software versions systematically X
7 To have knowledge in the area of software requirements understanding, process planning, output specification, resource planning, risk management and quality planning
X
8 Be able to identify, evaluate, measure and manage changes in software development by applying software engineering processes X
9 Be able to use various tools and methods to do the software requirements, design, development, testing and maintenance X
10 To have knowledge of basic quality metrics, software life cycle processes, software quality, quality model characteristics, and be able to use them to develop, verify and test software X
11 To have knowledge in other disciplines that have common boundaries with software engineering such as computer engineering, management, mathematics, project management, quality management, software ergonomics and systems engineering X
12 Be able to grasp software engineering culture and concept of ethics, and have the basic information of applying them in the software engineering X
13

Be able to use a foreign language to follow related field publications and communicate with colleagues

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 

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